PRAXIS: CRITIQUE

Erik, Therese, Niklas and Kristian will each write a critique following the exhibition trip last Thursday.

Galleri 3.14

  • Oscar Muñoz
    Videoworks 2005-2008
  • Mahlet Ogbe Habte
    videoscreening

Bergen Kunsthall

  • Toril Johannessen
    Transcendental Physics
  • Christopher Williams
    For Example: Dix-Huit Leçons Sur La Société Industrielle (Revision 10)

Here are the proposed guidelines for this task;

1. Very first impressions of the exhibition at large, or the singular work you wish to focus on as part of the exhibition.

(How do they appeal to your senses? Shape, form, colour, sound, texture. etc)

2. The media and materials they use to do this.
(Video, sound, text, painting, graphics, textile, etc)

3. Your role – as observer looking in, or as being inside/participating in the work.

4. Whether they primarily communicate via evoking sensations/emotions/gut feelings – or function on a more reflective level.
(Do you have to think about what you experience, or does “meaning” come almost simultaneously in your first meeting with them?)

5. Do you need special knowledge to appreciate and reflect upon the work/exhibition? Is this information provided by the gallery/museum?
What information do the titles of the work provide; what role do they play?

6. How did the exhibition design affect your experience of the artworks?

Please post your critiques up on the KUNZT blog by Friday 29th January 2010!

Do not forget to include the name of the exhibition, the artist(s) and the work(s) you write about. Photos are useful for providing the reader with a visual tool.

GOOD LUCK!

Field: Open source digital art environment……

The technical frontier of digital art is no longer what computers can do, but how we get them to do it.

Field is a development environment for experimental code and digital art in the broadest of possible senses. While there are a great many development environments and digital art tools out there today, this one has been constructed with two key principles in mind:

  • Embrace and extend — rather than make a personal, private and pristine code utopia, Field tries to bridge to as many libraries, programming languages, and ways of doing things as possible. The world doesn’t necessarily need another programming language or serial port library, nor do we have to pick and choose between data-flow systems, graphical user interfaces or purely textual programming — we can have it all in the right environment and we can both leverage the work of others and take control of our own tools and methods.
  • Live code makes anything possible — Field tries to replace as many “features” with editable code as it can. Its programming language of choice is Python — a world class, highly respected and incredibly flexible language. As such, Field is intensely customizable, with the glue between interface objects and data modifiable inside Field itself. Field takes seriously the idea that its user — you — are a programmer / artist doing serious work and that you should be able to reconfigure your tools to suit your domain and style as closely as possible.

http://openendedgroup.com/field/wiki/OverviewBanners2

/Mattias

Arduino workshop at Atelier Nord

(Something for Kristian)

From: Lars Gustav Midbøe
Date: September 25, 2008 3:44:34 PM GMT+02:00
To: information@anart.no
Subject: [Atelier Nord] Arduino Workshop – Atelier Nord, Oslo 6-10 oktober
Reply-To: office@anart.no

Atelier Nord is organizing a one week Arduino workshop, October 6th – 10th.

Deadline for applying for workshop Friday 3rd October

Physical Prototyping – A Basic Arduino Workshop

Practical things:
Workshop hours Monday-Friday 10-17
Workshop fee: 500 NOK
What to bring: Your own computer
Deadline for signing up: Friday October 3rd.
Workshop language: Swedish/English
Place: Atelier Nord, Wergelandsveien 17, (Kunstnernes Hus), Oslo

The workshop will be held by Tony Olsson and Tomas Lundqvist from 1scale1 design studio in Malmö.

If you are interested to participate, please send a short CV and motivation to office@anart.no

For more info: http://anart.no/projects/workshopserie-i-kunst-og-teknologi/physical-prototyping-a-basic-arduino-workshop

Best regards.

Lars Midboe

Archives

For those of you looking for archives of text, video, photography and so on, here a couple of good resources:

Internet Archive:

“The Internet Archive is building a digital library of Internet sites and other cultural artifacts in digital form. Like a paper library, we provide free access to researchers, historians, scholars, and the general public.”
For those looking for old film/tv footage for download, got to the Prelinger Archive.

URL: http://www.archive.org/index.php

UbuWeb:

Open Art Archive

URL: http://www.ubu.com/

Arduino

(especially for Kristian)
This is something you might look into for animating the inanimate!
Arduino is …..

….. an open-source electronics prototyping platform based on flexible, easy-to-use hardware and software. It’s intended for artists, designers, hobbyists, and anyone interested in creating interactive objects or environments.

Arduino can sense the environment by receiving input from a variety of sensors and can affect its surroundings by controlling lights, motors, and other actuators. The microcontroller on the board is programmed using the Arduino programming language (based on Wiring) and the Arduino development environment (based on Processing). Arduino projects can be stand-alone or they can communicate with software on running on a computer (e.g. Flash, Processing, MaxMSP).

The boards can be assembled by hand or purchased preassembled; the software can be downloaded for free. The hardware reference designs (CAD files) are available under an open-source license, you are free to adapt them to your needs.

Description taken form: http://www.arduino.cc/

More BIG machines!!!!

Here is a really nice and very hands on demo of the differance betwen CPU and GPU graphics rendering ( I know Geek stuff) but its also one mighty impresive machine!!!!!!

Things I like!!