For anybody that might happen to be in Holland on the 27 this month

RGB Neighbors is a one-day festival of artists film and video, taking place in Leeuwarden, Netherlands, on Saturday 27th. March.

The festival focusses on two countries, Norway and Sweden. Curators for the two programmes are Jeremy Welsh (Norway) and Gunnel Pettersson (Sweden).  Each country presents a selection of recent artists’ work, plus a special presentation of young artists / students from the two countries. In addition there will be music/video performances featuring collaboration between Dutch and Norwegian/Swedish artists.

In the publicity, they advertise it as “Norway vs. Sweden”!  Who will win? Will the Swedes in the Norwegian team change sides in the middle of the match? A full report, with edited highlights and action replays will be posted after the end of the event 🙂



You are all very welcome to a sneak peek on thursday afternoon as part of the group meeting.

Opening will be at 19:00 thursday.

The things I like

Sol Lewitt, and especially:

Bill Vorns Life tools, that I use when building self mutating step sequencers ( ask and I will show you):

And for a bit of vj and visualist news :

I also enjoy listening to:

who also makes  art  that I like:

And he´s friends that I also like listening to:




Alva, Olof and Frank together

And of course HC Gilje for all the obvious reasons:

Cycling 74 makes the awesome MAX/MSP/JITTER programing environment that I use for most of the things I make:

Somebody that makes amazing augmented sculptures is:

Pablo Valbuena

Two Artists that I like and find interesting for the way they work with the material is:

Richard Serra:


Tony craig:

Architecture that I like to read about:

Iannis Xenakis (who also is equally interesting as a composer )

And to look at:

This is just some of the things I like and use , But I wonder what Kaia Hugin´s List would look like??


new updates at Åke Sjöberg´s blogg

Field: Open source digital art environment……

The technical frontier of digital art is no longer what computers can do, but how we get them to do it.

Field is a development environment for experimental code and digital art in the broadest of possible senses. While there are a great many development environments and digital art tools out there today, this one has been constructed with two key principles in mind:

  • Embrace and extend — rather than make a personal, private and pristine code utopia, Field tries to bridge to as many libraries, programming languages, and ways of doing things as possible. The world doesn’t necessarily need another programming language or serial port library, nor do we have to pick and choose between data-flow systems, graphical user interfaces or purely textual programming — we can have it all in the right environment and we can both leverage the work of others and take control of our own tools and methods.
  • Live code makes anything possible — Field tries to replace as many “features” with editable code as it can. Its programming language of choice is Python — a world class, highly respected and incredibly flexible language. As such, Field is intensely customizable, with the glue between interface objects and data modifiable inside Field itself. Field takes seriously the idea that its user — you — are a programmer / artist doing serious work and that you should be able to reconfigure your tools to suit your domain and style as closely as possible.


Acoustics of art museums

some keywords:

John Kannenberg

Art museums


And a link:




Åke har tre nya projekt dokumenterade på sin blogg.

Åke has three new projecs on his bloog check it out.